[
{
"description": "Get detailed information about the current Blender scene",
"inputSchema": {
"properties": {},
"title": "get_scene_infoArguments",
"type": "object"
},
"name": "get_scene_info"
},
{
"description": " Get detailed information about a specific object in the Blender scene. Parameters: - object_name: The name of the object to get information about ",
"inputSchema": {
"properties": {
"object_name": {
"title": "Object Name",
"type": "string"
}
},
"required": [
"object_name"
],
"title": "get_object_infoArguments",
"type": "object"
},
"name": "get_object_info"
},
{
"description": " Create a new object in the Blender scene. Parameters: - type: Object type (CUBE, SPHERE, CYLINDER, PLANE, CONE, TORUS, EMPTY, CAMERA, LIGHT) - name: Optional name for the object - location: Optional [x, y, z] location coordinates - rotation: Optional [x, y, z] rotation in radians - scale: Optional [x, y, z] scale factors ",
"inputSchema": {
"properties": {
"location": {
"default": {
"path": "README.md",
"type": "blob"
},
"items": {
"type": "number"
},
"title": "Location",
"type": "array"
},
"name": {
"default": {
"path": "README.md",
"type": "blob"
},
"title": "Name",
"type": "string"
},
"rotation": {
"default": {
"path": "README.md",
"type": "blob"
},
"items": {
"type": "number"
},
"title": "Rotation",
"type": "array"
},
"scale": {
"default": {
"path": "README.md",
"type": "blob"
},
"items": {
"type": "number"
},
"title": "Scale",
"type": "array"
},
"type": {
"default": "CUBE",
"title": "Type",
"type": "string"
}
},
"title": "create_objectArguments",
"type": "object"
},
"name": "create_object"
},
{
"description": " Modify an existing object in the Blender scene. Parameters: - name: Name of the object to modify - location: Optional [x, y, z] location coordinates - rotation: Optional [x, y, z] rotation in radians - scale: Optional [x, y, z] scale factors - visible: Optional boolean to set visibility ",
"inputSchema": {
"properties": {
"location": {
"default": {
"path": "README.md",
"type": "blob"
},
"items": {
"type": "number"
},
"title": "Location",
"type": "array"
},
"name": {
"title": "Name",
"type": "string"
},
"rotation": {
"default": {
"path": "README.md",
"type": "blob"
},
"items": {
"type": "number"
},
"title": "Rotation",
"type": "array"
},
"scale": {
"default": {
"path": "README.md",
"type": "blob"
},
"items": {
"type": "number"
},
"title": "Scale",
"type": "array"
},
"visible": {
"default": {
"path": "README.md",
"type": "blob"
},
"title": "Visible",
"type": "boolean"
}
},
"required": [
"name"
],
"title": "modify_objectArguments",
"type": "object"
},
"name": "modify_object"
},
{
"description": " Delete an object from the Blender scene. Parameters: - name: Name of the object to delete ",
"inputSchema": {
"properties": {
"name": {
"title": "Name",
"type": "string"
}
},
"required": [
"name"
],
"title": "delete_objectArguments",
"type": "object"
},
"name": "delete_object"
},
{
"description": " Set or create a material for an object. Parameters: - object_name: Name of the object to apply the material to - material_name: Optional name of the material to use or create - color: Optional [R, G, B] color values (0.0-1.0) ",
"inputSchema": {
"properties": {
"color": {
"default": {
"path": "README.md",
"type": "blob"
},
"items": {
"type": "number"
},
"title": "Color",
"type": "array"
},
"material_name": {
"default": {
"path": "README.md",
"type": "blob"
},
"title": "Material Name",
"type": "string"
},
"object_name": {
"title": "Object Name",
"type": "string"
}
},
"required": [
"object_name"
],
"title": "set_materialArguments",
"type": "object"
},
"name": "set_material"
},
{
"description": " Execute arbitrary Python code in Blender. Parameters: - code: The Python code to execute ",
"inputSchema": {
"properties": {
"code": {
"title": "Code",
"type": "string"
}
},
"required": [
"code"
],
"title": "execute_blender_codeArguments",
"type": "object"
},
"name": "execute_blender_code"
},
{
"description": " Get a list of categories for a specific asset type on Polyhaven. Parameters: - asset_type: The type of asset to get categories for (hdris, textures, models, all) ",
"inputSchema": {
"properties": {
"asset_type": {
"default": "hdris",
"title": "Asset Type",
"type": "string"
}
},
"title": "get_polyhaven_categoriesArguments",
"type": "object"
},
"name": "get_polyhaven_categories"
},
{
"description": " Search for assets on Polyhaven with optional filtering. Parameters: - asset_type: Type of assets to search for (hdris, textures, models, all) - categories: Optional comma-separated list of categories to filter by Returns a list of matching assets with basic information. ",
"inputSchema": {
"properties": {
"asset_type": {
"default": "all",
"title": "Asset Type",
"type": "string"
},
"categories": {
"default": {
"path": "README.md",
"type": "blob"
},
"title": "Categories",
"type": "string"
}
},
"title": "search_polyhaven_assetsArguments",
"type": "object"
},
"name": "search_polyhaven_assets"
},
{
"description": " Download and import a Polyhaven asset into Blender. Parameters: - asset_id: The ID of the asset to download - asset_type: The type of asset (hdris, textures, models) - resolution: The resolution to download (e.g., 1k, 2k, 4k) - file_format: Optional file format (e.g., hdr, exr for HDRIs; jpg, png for textures; gltf, fbx for models) Returns a message indicating success or failure. ",
"inputSchema": {
"properties": {
"asset_id": {
"title": "Asset Id",
"type": "string"
},
"asset_type": {
"title": "Asset Type",
"type": "string"
},
"file_format": {
"default": {
"path": "README.md",
"type": "blob"
},
"title": "File Format",
"type": "string"
},
"resolution": {
"default": "1k",
"title": "Resolution",
"type": "string"
}
},
"required": [
"asset_id",
"asset_type"
],
"title": "download_polyhaven_assetArguments",
"type": "object"
},
"name": "download_polyhaven_asset"
},
{
"description": " Apply a previously downloaded Polyhaven texture to an object. Parameters: - object_name: Name of the object to apply the texture to - texture_id: ID of the Polyhaven texture to apply (must be downloaded first) Returns a message indicating success or failure. ",
"inputSchema": {
"properties": {
"object_name": {
"title": "Object Name",
"type": "string"
},
"texture_id": {
"title": "Texture Id",
"type": "string"
}
},
"required": [
"object_name",
"texture_id"
],
"title": "set_textureArguments",
"type": "object"
},
"name": "set_texture"
},
{
"description": " Check if PolyHaven integration is enabled in Blender. Returns a message indicating whether PolyHaven features are available. ",
"inputSchema": {
"properties": {},
"title": "get_polyhaven_statusArguments",
"type": "object"
},
"name": "get_polyhaven_status"
},
{
"description": " Create a 3D model from a text description using the Tripo API. IMPORTANT: This tool initiates a 3D model generation task but does NOT wait for completion. After calling this tool, you MUST repeatedly call the get_task_status tool with the returned task_id until the task status is SUCCESS or a terminal error state. Typical workflow: 1. Call create_3d_model_from_text to start the task 2. Get the task_id from the response 3. Call get_task_status with the task_id 4. If status is not SUCCESS, wait a moment and call get_task_status again 5. Repeat until status is SUCCESS or a terminal error state 6. When status is SUCCESS, use the pbr_model_url from the response Args: describe_the_look_of_object: A detailed description of the object to generate. face_limit: The maximum number of faces in the model. auto_size: Whether to automatically size the model. Returns: A dictionary containing the task ID and instructions for checking the status. ",
"inputSchema": {
"properties": {
"describe_the_look_of_object": {
"title": "Describe The Look Of Object",
"type": "string"
},
"face_limit": {
"default": 8000,
"title": "Face Limit",
"type": "integer"
}
},
"required": [
"describe_the_look_of_object"
],
"title": "create_3d_model_from_textArguments",
"type": "object"
},
"name": "create_3d_model_from_text"
},
{
"description": " Import a GLB model from URL into Blender scene Parameters: - glb_url: Download URL of the GLB model file Returns: Result message of the import operation ",
"inputSchema": {
"properties": {
"glb_url": {
"title": "Glb Url",
"type": "string"
}
},
"required": [
"glb_url"
],
"title": "import_tripo_glb_modelArguments",
"type": "object"
},
"name": "import_tripo_glb_model"
},
{
"description": " Get the status of a 3D model generation task. IMPORTANT: This tool checks the status of a task started by create_3d_model_from_text. You may need to call this tool MULTIPLE TIMES until the task completes. Typical workflow: 1. Call this tool with the task_id from create_3d_model_from_text 2. Check the status in the response: - If status is SUCCESS, the task is complete and you can use the pbr_model_url - If status is FAILED, CANCELLED, BANNED, or EXPIRED, the task failed - If status is anything else, the task is still in progress 3. If the task is still in progress, wait a moment and call this tool again Args: task_id: The ID of the task to check (obtained from create_3d_model_from_text). Returns: A dictionary containing the task status and other information. ",
"inputSchema": {
"properties": {
"task_id": {
"title": "Task Id",
"type": "string"
}
},
"required": [
"task_id"
],
"title": "get_task_statusArguments",
"type": "object"
},
"name": "get_task_status"
}
]